A good friend of PressPlay Cinema, Dave Hubber is working hard enough to make a studio millions! We talk about all his scripts, but today, we wanted to know more about his upcoming feature film, Dead of Knight. This is what he had to say; “As a writer, I find myself as a world builder and a storyteller — it is what I was built to do. In the last two years I have written a wide variety of scripts, in a range of genres, and with some deliberation with some close members, we decided to take the leap to produce our first feature-length film.

PPC: What was your initial thought behind the idea for Dead of Knight?
Dave: I have written several large projects prior to this one, and while working to move those into production, came to the realization that I needed to have a film completed and behind my name. So after talking with another member of PPC, Antonio J. Medina, one of my producers in LA, we decided that I would take a very strict set of rules and write a story that shit that framework. That particular framework was to write a high-quality well written, compelling feature length film on the absolute smallest budget I could possibly do. The result was Dead of Knight… which is a very compelling feature length film that falls into the suspense and thriller, genres and sort of feels like a whore at the same time, but with an excellent moral story under pinning the entire project with a and ending that I don’t think anyone really expected.
PPC: What kind of hardships do the character’s face?
Dave: This is slightly difficult to really answer. There are relationship issues and dynamics between several of the characters that come into play in drive some of her actions and motivations as the film progresses through to his completion. I don’t think anyone would watch Dead of Knight and not say that the creature or monster is not something that they are facing and dealing with as throughout the film it’s the most blatant antagonist. It is prepared it knows who and where they are, and it manages to be highly elusive in a place that the characters already are fearing being injured or attacked at. Psychologically they are dealing with fear of the area, and then fear of the monster, and then fear of hurting other people and that will drive their anxiety to a point where they can make mistakes if they’re not careful.
PPC: What is your favorite thing about this film?
Dave: There are several aspects to Dead of Knight that I really enjoy as a storyteller as a Director and it’s hard to really single out specific ones. I feel like some of the story arcs were very fun, but if I had to really narrow it down, I would say that the challenge of creating such a compelling and complete feature film under such tight constraints, was actually one of the favorite things about this project for me. Being able to lay it out and plan the script and create characters and a story in an environment and craft it in such a way that I can convey the anxiety and fear and confusion while simultaneously showing you don’t need $1 million budget to create an absolutely stunning and complete film.
PPC: What message are you sending to the masses?
Dave: This question is probably the most difficult for me to answer without giving too much of the plot away in the film. That being said, I feel this film was designed in part two showcase human nature, and not necessarily the bright and shiny parts. Another part I believe I can mention without giving too much away, is that it really illustrates the risks that people will take an effort to obtain something they feel has value and the links that they will go to get it, and the dangers they may disregard.
PPC: What hardship have you face while brainstorming a script?
Dave: I think the greatest hardship I personally had to face was dealing with the constraints that we had and balancing that with creating a very well crafted finished filling. So isolating down essentially one location that we were able to get 90% of the film done. I think the second hardest part had to do with the creative vision I have — the end product visually I believe will be different from what you might traditionally expect however, I feel that it is very complementary to the story that’s there and when you look really close microscopically, almost I think you’re going to start to see some of the nudges that are there.
We ask for a longline, but Dave told us that he hasn’t think of a longline for selling purposes yet, to be able to summarize such a broad story. I think we’ve all been there. Perhaps you can help him to think of one by checking the synopsis of this project and all of Dave’s creations here: http://www.dahuber.com/
